A series of apps become a platform that continues and expands the user's experience.
The apps can function independently from one another and from the other aspects of the initiative.
The platform has two main goals:
- Generate awareness of the environment, the needs of others and the self.
- Enable the user to take action on thought-based empathy through altruism.
This is not a typical profile since it is not personal or circumstantial,it is rather about the individual's thoughts, feelings, relationships, beliefs and most importantly actions.
The interface has the look and feel of a sound mixer console full with knobs and faders that the user manipulates to reflect the perceived self.
This tool helps us gauge how we really feel and think as well as measure our progress towards thought-based empathy.
If the users want, they can share and interact with other individuals through an anonymous platform where everybody appears as individuals and not as persons.
The first application to put together philantropy and loyalty programs, so the user receives reward points as recognition for their support to a cause.
Brands sponsor causes while expanding their user base and promoting their altruistic efforts.
A roaster of ONGs and social enterprises that receive donations displayed in a carrousel, so the user can identify their needs and donate using a simple interface.
The app includes a visualizer for types of needs filtered by city.
Sponsored causes by brands through the Altruist Brands app are accessible through this visualizing tool.
THE SELF INTERVIEW
Using simple mobile commands such as slide and click, you can find out how you really think and feel about different issues by answering YES or NO questions, which lead you to even more questions.
Each YES or NO answer prompts a new card with yet another question or multiple choice.
If, for example, you answered NO to Would you like everybody to be like me? then the next card would give you different choices, narrowing down possible scenarios.